The PCs met with Leosin and Ontharr at the latter’s headquarters, the tavern known as A Pair of Black Antlers. They told the tale of what they’d found in the dragon hatchery, and Ontharr was suitably impressed. They also passed over the notes and map they’d found in Mondath’s chamber. [Although, come to think of it, Mondath probably should have taken her things back when the PCs were captured.]
Ontharr then challenged them to an arm-wrestling match. He beat Mara once, followed by Flint. Then Mara said she wanted a rematch and beat him, so he suggested a best two out of three, which he ended up winning. They may have even gone to best three out of five. By that time Ontharr had had enough and said it was time to go and inspect his troops. He invited them to come along and partake of some sparring or archery practice or whatever. I don’t think any of them actually did, though.
Erevan mentioned his head injury to Ontharr, who said he could get someone to look into it. When the elf inquired what exactly that would entail, and Ontharr indicated that it would involve quite a bit of prayer, Erevan turned him down. As an native of Evermeet, he wasn’t keen on being beholden to mere human gods. He decided to seek out an elven healer instead.
That evening, the PCs were summoned back to the tavern, where Ontharr gave them lots of alcohol to drink. He and Leosin laid out what they knew and what they wanted the PCs to do. The PCs all readily agreed, since they each had their own bone to pick with the cult. Erevan and Flint both seemed intrigued by Leosin’s description of the Harpers, as well, though they declined to join then and there. Mara, meanwhile, didn’t seem keen on either faction.
[Keo’s player wasn’t present, but in a brief one-on-one later, I had him meet with an Emerald Enclave rep who offered him the same mission and opportunity to join her faction. He agreed to join the Enclave and go on the mission.]
Ontharr furnished the PCs with new equipment and suggested they change their appearance, though I’m not sure any of them really did. Flint, for instance, wasn’t keen on shaving his beard or anything like that. I think Erevan acquired some secondhand clothes in order to appear less conspicuous.
The next morning, they hopped on another boat (with Flint gaining enough courage through drink to board on his own so Erevan wouldn’t have to put him to sleep again) and headed downriver to Baldur’s Gate. The trip was uneventful, and upon disembarking, they headed for Mara’s family’s mansion in the Upper City.
Over dinner, Mara’s older brother told her of some research their late father (who had been killed in the bombing of the city’s parliament in the lead-up to Bhaal’s bloodsoaked return during the Sundering) had been doing into the origins of the heirloom greataxe Mara carries around. Her father had concluded that the axe might only be a replica of a magical axe wielded by their family’s founding ancestor, Skie Sigursdottir, also known as the Storm Maiden of Ruathym. Her brother’s own research had led him to conclude that Skie was entombed in the necropolis under the cemetery in Tumbledown.
The next day, after the PCs went out to Blackgate and met with Ontharr’s contact, Ackyn Selebon, and discussed options for keeping an eye out for the cultists (Selebon suggested employing some of the city’s many urchins to keep watch and/or taking a stroll through the caravan assembly point once a day), they headed out to Tumbledown. Along the way, Erevan found some urchins and paid them to keep him informed of the goings-on around the caravan yard in Blackgate.
DUES FOR THE DEAD
In Tumbledown, the PCs discovered that the catacombs were closed to the public due to an undead infestation. Several of the Kelemvorites who tend to the cemetery had been killed by the undead in recent days. Since the cemetery was located in the Outer City, the priests could expect no help from the city’s authorities, so for now they had just sealed the catacombs. The PCs agreed to help them with their problem so that Mara could find her ancestor’s crypt.
The lead Kelemvorite offered to send one of his assistants, a young half-elf woman named Cassyt, as a guide.
After rolling away the stone blocking the entrance to the catacombs, the party headed down into the dark, with Cassyt carrying a lantern to light their way. They prowled through the catacombs, encountering some ghouls hiding amongst some ritually smoked bodies and some zombies in a room that had once been used to kill vampires. They also found some Guild thieves who’d been trapped in a room by the aforementioned zombies. After Mara intimidated them into handing over their ill-gotten gains, they then escorted them back to the surface and handed them over to Cassyt’s boss, Doomguide Glandon.
It was their intention to go back into the city to find Keo before pressing any further into the catacombs.