To Waterdeep or Bust!

A Day of Rest
On the seventh day out from Baldur’s Gate, the caravan stopped for its first rest day. The animals were allowed to relax, and the wagons were patched up. Erevan stepped into his roll as caravan guard sergeant by setting up a roster and making sure all the guards were on the same page.

Keo took them time to find the tiefling Barakis and struck up a conversation with him. The tiefling revealed that he had gone to Little Calimshan after fleeing from the turmoil in his homeland, but he didn’t like it there (too oppressed and dangerous), so now he was heading further north in search of somewhere better. Keo empathized with the tiefling, and the two agreed to get some drinks together later. Mara and Flint merely sat back and observed while off duty.

Erevan also took Losvius Longnose, an overly-curious halfling teamster, aside and warned him that he’d heard about the halfling’s nosey habits. Much to Losvius’ surprise, however, Erevan offered to pay him good money to report on anything noteworthy that he came across while poking around. He warned the halfling to be discreet, though, as there was some “hot” merchandise in the caravan and its handlers wouldn’t take kindly to it being discovered. Losvius readily agreed, of course. Hopefully Erevan wouldn’t be getting him into trouble!

Fungus Humongous
A few days later, a storm rolled in. Lots of rain. Thunder and lightning. The storm went on for two whole days, leaving everyone cold and miserable. On the morning of the third day, everyone woke up to find the ground covered in tiny but rapidly growing mushrooms that let out a puff of black spores and a sound like a baby’s cry when stepped on. The merchants were all terrified, convinced that the mushrooms would doom them all, especially since the animals were all spooked too. Keo, however, knew a thing or two about plants and determined that these were baby shriekers. He wasn’t sure why they were growing on the surface but pointed out that they were pretty harmless at this stage. Their spores were only mildly toxic. He volunteered to help clear a path, as did his companions and several of the other guards. Only the guards were affected by the toxin and ended up spending the rest of the day wracked with grief.

No Room at the Inn
That evening, the caravan approached the last inn south of Trollclaw Ford. The warm light spilling from its windows was inviting, but when the heroes were sent inside to secure some rooms, they discovered that the entire inn had been booked out by a snotty-looking noblewoman and her entourage of sniggering dilettantes. The woman insisted that she was waiting for some party guests to arrive but wouldn’t discuss the details. The innkeeper seemed completely unwilling to make any exceptions and wouldn’t even allow the caravan to stay in the stables (which the noblewoman had also booked out so her horses wouldn’t have to share the building with any other animals), although he seemed visibly embarrassed by it.

While the party discussed whether or not to simply overwhelm the innkeeper and the nobles with the sheer number of people in the caravan, Tyjit Skesh lost her temper and drew her sword. The noblewoman’s minions quickly leapt to their feet, drawing their weapons as well. The noblewoman herself underwent a terrifying transformation, sprouting large leather wings from her back and small horns on her head, as her skin darkened to an unholy shade of red. Keo recognized her as a half-fiend cambion. The fight was on!

As the cambion’s minions came charging across the room, Keo conjured up two brown bears in an attempt to box the half-fiend in the corner. Unfortunately, she was able to evade them by flying up near the ceiling. She then used her fiendish wiles to charm Mara into attacking Keo, who had changed into bear form himself. Between Mara’s greataxe and the minions’ swords, Keo found himself unable to stay in wildshaped for long. He also lost concentration on his conjuration spell, but not before the two bears were able to rough up two of the cambion’s minions.

The cambion shot rays of fire at the heroes and taunted them while she hovered in the air out of reach. Along with her minions’ attacks, the party were quickly overwhelmed. Flint dropped to the ground, though Tyjit managed to stabilize him. Keo soon followed, as did Erevan. Tyjit ran to the front door and called for aid. Orvustia, Leda, and Sulesdeg came running to help. Orvustia headed to assist Erevan, helping him back on his feet, while Leda and Sulesdeg held off the cambion’s minions. Erevan was soon on the floor again, though, as the cambion ordered Mara to chase him around and take him down. Orvustia went to help Keo, but the cambion scorched her with fire and she crumpled onto the ground.

The cambion then ordered Mara to go help herself to a drink, taking her out of the fight for a few moments. Flying over to a table near the bar, she invited Mara to join her while they watched her minions hack away at Sulesdeg and Leda. Sulesdeg fell, but Leda hung in there and ended up being the last one standing. She rushed over to get a healing potion off Erevan’s belt. The cambion, who had by this time introduced herself as Nemeia, ordered Mara to go stop Leda. Unfortunately, Leda gave Mara a few good whacks, enabling the noble fighter to shake off the charm effect. Disappointed, Nemeia flew over to the bar and tried it on Leda, but the veteran guard proved to be too strong-willed. Leda poured the potion down Erevan’s throat, while Mara went to fetch more healing potions from Flint’s bag of holding. With Flint back in the action, the cambion got pounded by magic missiles and soon called it quits, telling the party that they’d ruined her fun. She then plane shifted away in a puff of black smoke.

The battle over, the heroes picked themselves up, revived Sulesdeg and Tyjit, and searched the bodies of the cambion’s goons. Sadly, though, young Orvustia had succumbed to her wounds and was no more.

When the innkeeper came back to his senses (the cambion had also charmed him), he readily agreed to let the entire caravan stay at the inn free of charge (the rooms having already been paid for, after all!). While most members of the caravan were grateful to the adventurers for securing the inn for them, some of the travellers behaved rather oddly. The Appledowns, for instance, chose to stay outside in their wagon, despite the weather, and while Pavel Borsk took a room in the inn, he ordered his bodyguard, Umara, to stay with his wagon. Some of the other travelers who’d been walking also chose to stay in the stables rather than come into the inn. But others, like Imsa and Barakis, gladly partook of the warmth and dryness of the common room. Lai Angesstun droned on about how glad he was not to have to pay for a room, while Morn Amblecrown rudely ignored everyone else. Edhelri was pleased that heroes and their fellow guards were able to clear out the awful people, though she gives Erevan a bit of a chiding for allowing Orvustia to get herself killed.

In the morning, Orvustia’s body was buried under a cairn of rocks, and Edhelri instructed Erevan to write a letter to her family explaining how she’d died. The letter was left at the inn to be taken back to Baldur’s Gate by the next southbound caravan that came through. The caravan also confiscated the cambion’s fine horses.

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