Note: This recap covers two sessions.
While the group rested in Flint’s extradimensional space, Roscoe got restless and decided to go exploring. Flint turned him invisible and the nimble halfling dropped down out of the hole and crept through the dragon’s lair. To the north of the main cavern he found a passage leading to two caves in which laired a number of dragon cultists. Some were asleep in their bunks while others played cards at a table by torchlight.
From that end, he couldn’t quite make out what was on the ledge at the south end of the cavern, so he crept back into the ettin lair and up a narrow sloped passage to a makeshift wooden door. Peering through some cracks and having a good listen, he realized there were more elves on the other side.
Roscoe decided it would be a good idea to try and lure one of the elves out so he could acquire a prisoner for interrogation purposes. Unfortunately, he drew out too many of the elves with his mysterious disembodied voice. This also gained the attention of the cultists, who came running to investigate. As a fight ensued, the rest of the group abandoned the rope trick to assist their comrade.
Skie flew into a rage and slaughtered many of the elves and cultists. The only one that really caused them any problems, though, was an elf mage who turned herself invisible and cast spells at them without reappearing. Keo ultimately dealt with her by transforming into a bear made of whirling air, into which he sucked her still-invisible form and crushed her into a wall.
The few surviving elves attempted to flee back up to their ledge, but the heroes were able to knock one out, finally getting their hostage. But then the dragon struck. A cloud of poisonous gas rushed into the ettin lair, taking out both Keo and Imsa, whose limp forms had to be dragged into the narrow passage to the south, where they were revived with healing potions.
As the heroes caught their breaths, a strangely androgynous yet clearly elven voice called out to them, suggesting they surrender. Instead, the revived their captive elf and interrogated him. He didn’t know much and seemed unwilling to lend any aid, fearing the dragon more than the heroes (despite having witnessed Skie’s murderous rage), but as time ticked away and the heroes began to feel trapped, the elf commented that it looked like they needed a miracle. There just happened to be an old shrine to some human god in an alcove at the back of the ledge. If he were to suggest to his remaining comrades that they not attack the heroes, and if the heroes managed to be stealthy enough, they might be able to get to the shrine and ask the god for help.
Not knowing what else they could do, the heroes jumped at this chance. When they arrived at the shrine, Keo and Imsa recognized it as belonging to the goddess of the druids’ First Circle: Eldath, a deity of streams and waterfalls but also peace and tranquility. The heroes all prayed for her aid, and they all felt an urge to drink some of the water in the shrine’s basin. Immediately they felt relaxed and rested, as if they’d just gotten a good night’s sleep.
Refreshed, the heroes turned to battle the dragon and its mysterious rider. The dragon called upon all its primal magic, filling the ledge with noxious gases and entangling weeds. The heroes struggled to fight their way through to the cultists who’d come up onto the ledge and the dragon, who clung to the ceiling nearby. Keo transformed into a bear made entirely of fire and chased the dragon into the lake in the middle of the main cavern, but only after it had killed its remaining elf slaves out of spite.
The others killed all the cultists except the leader, who turned out to be an elf as well. As the battle swung in the heroes’ favor, the elf leapt off the cliff and flew down to an island in the pond. When the dragon emerged from the water, the elf climbed onto its back and together they fled out into the woods.
After picking themselves up, the heroes went to investigate the rest of the lair. Beyond the cultists’ rooms, they found a larder and what looked to have been the leader’s personal quarters. They found some journals written in Elvish that they put in Flint’s bag for later. They also found a secret passage leading to a hidden shrine to the elven god, Fenmarel Mestarine, which contained another secret passage leading to the dragon’s private sanctum. As Roscoe and the others scooped up coins and trade bars and potions, Keo scouted around and discovered a submerged passage leading from here into the lake in the main cavern – obviously the dragon’s main entryway.
Emerging from the dragon’s lair victorious, the group made their way back to the village of Altand, where they informed Galin that he was free from the cultists’ influence. Flint, feeling guilty about the deaths of all the elves, insisted on telling Galin where to find the bodies so they could be laid to rest properly. Flint also used comprehend languages to translate the journals, which revealed that the cult leader was none other than the cult’s green wyrmspeaker, Neronvain, who also happened to be the long-lost daughter of King Melandrach. The journal outlined her plans to use the cult’s resources to overthrow her father and put herself on the throne. It also mentioned that, because of the loss of the black dragonmask, Severin had ordered all other masks be sent to the Well of Dragons for safekeeping.
Empowered after their defeat of Chuth, Keo cast wind walk himself (rather than having to use a scroll like before) and the group flew quickly back to Waterdeep, where they reported all that had happened. Flint returned Neronvain’s journal to Melandrach, who was both grateful, angry, and ashamed.
The group also did a more thorough debrief on their results with the dragon council. Most of the delegates were happy, although Ambassador Brawnanvil and King Melandrach were both incensed at the prospect of having to apologize to the dragons for their respective races’ activities in the past. They both agreed to do it, however, as protocol demanded it.
Lord Neverember also voiced his disapproval that the heroes had agreed to give the dragons a share in the treasure hoard recovered from the Well of Dragons. He was further disappointed when the heroes failed to assign any dragons to protect Neverwinter.
(As an aside, the heroes were surprised to see yet another new face at the council – this time a tiefling woman sitting beside Lord Neverember, ostensibly as an aid of some kind; she said nothing during the council session, but it was clear she was listening intently. Several of the other councilors, particularly Sir Isteval and Ontharr Frume, could barely disguise their disapproval of the tiefling’s presence.)
By the end of the session, the heroes had agreed to assign dragons to protect Baldur’s Gate, the Misty Forest, and Waterdeep, as well as to assist the Harpers and Emerald Enclave.
Next up: The cult strikes back!