Note: This recap covers two sessions.
Part I: Against the Dragon
When it was clear that the ice toads weren’t going to stop them, the heroes collected their things, jury-rigged some crampons for their feet, and ventured out into the dragon’s lair.
Following a wide, circular tunnel that sloped up and down at odd intervals, they snuck past a chamber full of kobolds then came to a vast cavern filled with fog, in which loomed large shapes. Eventually they found themselves in an empty cave with a ramp sloping up out of the fog.
Flint cast invisibility on Roscoe so he could scout ahead unseen (as well as telepathic bond on the group so they could all stay in touch). Roscoe spotted a blue-skinned troll lurking in an alcove at the top of the ramp. Sneaking past, he entered another cave containing a large tent that looked like it would have been more at home in the deserts of Calimshan.
Slipping around to the back of the tent, Roscoe found another ramp sloping down into darkness. Creeping down, he found several makeshift bookshelves containing a number of books and scrolls that seemingly made his skin crawl just to look at them. The opening of a large chute yawned in the floor to the west.
Climbing back up to the tent, he pulled the makeshift walls apart just enough to peek through. Inside, he could see a tiefling sitting at a desk, with two nervous-looking kobolds in attendance. A brazier filled with warm coals gave off enough light and heat to make the interior quite pleasant. Although her back was to him, Roscoe was sure that the tiefling was the missing Brotherhood mage, Maccath!
Having telepathically reported his findings to the group as he went along, Roscoe waited for the others to come up with a plan. They rushed up the ramp and quickly dispatched the blue-skinned troll. As they rushed into the tent, they surprised the kobolds, who panicked and made a run for it, only to be swiftly cut down as well.
Maccath looked up at her would-be rescuers with disinterest. “Have you come to rescue me or kill me? Not that it makes much difference …”
The heroes quickly concluded from the tiefling’s demeanor that she was under some kind of spell. Keo dispelled it and suddenly Maccath came to herself. After bringing everyone up to speed on her activities during her years of captivity, Maccath pointed out that they’d have no hope of getting away from the iceberg with the dragon still present. Her absence would be noticed in due course and the dragon would hunt them down and kill them while they were out on the ice. The only real option would be to strike the dragon hard and fast and deal him a big enough blow – to his ego, if not his body – that he’d spend months sulking in one of his other lairs.
Maccath lent Skie her ring of cold resistance and let Flint rifle through the scrolls in the scriptorium below. After spending a bit too long hatching a plan for Maccath’s liking, the heroes eventually tied some rope together, tossed it down the chute, drank a few potions, cast a few preparatory spells, and then hastened down into the frigid darkness.
Arauthator somehow knew they were coming and was lurking in a pool at the western end of his lair, only his head showing above the slushy water. The heroes found themselves on an icy ledge, encrusted with coins and gems frozen into the walls and floor.
As you might expect, a fierce battle ensued. Spells were slung, dragon-slaying arrows and magic axes were hurled. Icy walls went up and fiery walls brought them down. Freezing fog froze lungs and icy breath froze flesh. Wings beat, tails slapped, claws ripped. Two aquatic trolls appeared and ripped poor Imsa to shreds before they could be stopped. Eventually, though, the dragon fled in a fury, and the heroes breathed sighs of relief.
Part 2: Looting the Dragon’s Lair
With the dragon dead, and Imsa’s body on ice, Flint cast detect magic and found two magic rings and a magic amulet. They dug those out of the ice, along with some gems and a fancy-looking eyepatch, and then climbed back up to the scriptorium. Maccath proceeded to collect all the Brotherhood’s stolen tomes and stuffed them into Flint’s magic bag.
They hurried back the way they’d came and climbed up the shaft to find themselves emerging in the Ice Hunter shaman’s hut. She was surprised to see them but made no attempt to stop them as they went back out into the snow and trudged over to the icy stairs, where Flint shot a fire bolt into the sky as a flare. Moments later, Desharra showed up with her griffons. They informed her that they’d chased away the dragon and found the person they were looking for. However, they just had a few more things to do before they’d be ready to leave.
Trudging back to the Ice Hunter village, they found the chieftain and informed him that they’d driven off the dragon. The Ice Hunters were ecstatic and, after a short celebration, began the arduous process of packing up their village. They intended to slip away into the depths of the Sea of Moving Ice, where they hoped the dragon would never find them again. Maccath reckoned they’d be OK. It was unlikely Arauthator would bother tracking them down, since they had no real contact with the outside world and thus would not be spreading word of his humiliating defeat.
After this, the heroes descended back down into Arauthator’s lair and sought out the ice toads. Maccath called for Marfulb, the toads’ leader, who came and spoke with Flint at length about Arauthator’s life. As the others began to get bored, Roscoe asked the ice toad if there was any more treasure in the lair. Marfulb explained that it depended on what he considered treasure. Some of the giants on display in the Hall of Giants, for instance, still wore some giant-sized jewelry. But there was also a chest of coins and jewels sitting on the deck of a rebuilt longship in the other trophy hall, where Arauthator also displayed his more bestial conquests: behirs, remorhazes, and abominable yetis.
Thanking Marfulb, the heroes retreated. Not wanting to tangle with the ice toads, they had Maccath guide them through the lair’s central chambers. As they attempted to pass another chute leading down into the caverns below, Keo’s weight dislodged part of the icy wall, which knocked Roscoe down the chute. They were able to fish him back up without too much trouble, though.
They then proceeded into the Trophy Hall, past all the enormous frozen corpses of monsters and onto the deck of the longship, which Skie could tell had been incorrectly rebuilt, though it didn’t look like too bad a job. Sure enough, there was an option chest of treasure. Flint opened his magic bag while Roscoe made to dump the contents into it.
As soon as the halfling’s hands touched the treasure, though, red light flared in the fog and the cracking of ice heralded the awakening of one of the remorhaz corpses! It appeared that Arauthator had set up some kind of trap! The remorhaz shrieked and attacked the would-be thieves. Roscoe delivered multiple nasty stabs, while Skie chucked her axe and Flint slung his spells. Keo changed into bear form and charged in, only to find that every bite was painful as the remorhaz was extremely hot! It got him up in its mouth and attempted to swallow him, at one point forcing him to revert to his normal form, but in the end the monster was slain (for the second time?) and the hard-won loot theirs!
Desharra agreed to fly the group straight to Luskan, where they returned Maccath and the stolen books to the Brotherhood. Once there, Keo arranged to have a gentle repose spell cast on Imsa’s remains, in order to buy himself more time to gather the materials he needed to bring her back to life.
And now that Maccath was safely back at home, she was happy to answer the heroes’ questions about the draakhorn. As it so happened, the horn had once been in Arauthator’s lair, but some humans in cultist garb had showed up sometime in the past year and had taken it away. It was an ancient relic that Tiamat had given to the chromatic dragons in their wars against the giants. There had once been coded blasts that could be used to send messages, but these were lost to the ages. She was not sure what the cult was doing with it now.
As the heroes were making ready to depart, Cashaan the Red, informed them that, in return for their help in rescuing Maccath and recovering the items Arauthator had stolen, the Arcane Brotherhood would be happy to join the coalition against the Cult of the Dragon! The heroes took this good news with them back through the magic portal to Waterdeep.
Keo wasted no time in using a sapphire he’d taken from the dragon’s hoard to pay for various rare oils and unguents he needed for the reincarnation spell. Once all was ready, he called upon the ancient magic and created a new body for Imsa’s spirit to inhabit. As the body, which was that of a strongheart halfling, came to life, its skin and hair rapidly changed to green. It would appear that whatever had caused this condition of hers was not merely physical! Keo resolved to get to the bottom of it somehow. In the meantime, he would have to help Imsa come to terms with the shock of finding herself in a completely different body.
Second Council of Waterdeep
The heroes soon learned that a political shakeup had occurred in their absence: the Masked Lords of Waterdeep had dumped Lord Neverember and appointed Lady Silverhand as the new Open Lord of Waterdeep in his place! This was quite the coup, and while not everyone was happy with it, many people were breathing a sigh of relief.
And it was Lady Laeral who directed the second session of the Council of Waterdeep. A rather glum-looking Lord Neverember sat to her right, along with Zelenn the White from the Arcane Brotherhood. Dagult had clearly pulled some strings to get his old friend to be the mages’ representative. Her presence on the council was welcomed by everyone except Ontharr Frume, who was not happy because the Brotherhood did not police its members. “Their leader is a blinking necromancer, for gods’ sake!” he spluttered. Everyone else ignored him.
As the council meeting got underway and the various delegates reported on cult activity in their respective territories, it became apparent that the cult was increasing its raids. When it got to be Delaan Winterhound’s turn to speak, the half-elf began to explain that the Enclave was investigating reports of dragon raids in the Misty Forest, only to be rudely interrupted by King Melandrach, who insisted that the raids had been dealt with by increased patrols and improved fortifications.
Lady Laeral then introduced a familiar face: Elia, the Turami noblewoman and friend of Lady Haventree whom the heroes had met at the first Council Quiet some months ago. Much to everyone’s surprise, she revealed herself to be, in truth, a silver dragon named Otaaryliakkarnos. She informed the council that the metallic dragons of the Sword Coast were arranging a council of their own. She recommended that the council send representatives, and so, of course, the heroes were chosen.
After the meeting, Delaan approached the heroes privately and told them more about what was happening in the Misty Forest. King Melandrach’s own son, Prince Alagarthas, was also convinced that something sinister was going on, for there were reports from survivors that the dragon was being controlled by a humanoid, possibly even one of the cult’s wyrmspeakers! If the heroes wished to investigate further, Delaan suggested they head to the elven village of Altand first, as it had mysteriously survived intact, whereas all the other raided villages had been destroyed.
The heroes agreed that it would be worth investigating. However, they decided that it might be worth talking to the metallic dragons first, and so agreed to attend the dragons’ council with Elia (aka “Otaaryliakkarnos”).