Attack on Everlund

In which our heroes barely escape Everlund with their lives before heading to the Misty Forest

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As the PCs made their way across a bridge, a black dragon swooped low in front of them, depositing a number of cultists in full regalia at the far end of the bridge. Meanwhile, an armored warrior bearing the symbol of Tiamat waded through the crowd, slaying anyone who got to close to the aura of fiendish spirits encircling him. Following closely on his heels was a half-blue dragon who looked a lot like Cyanwrath.

A fierce battle ensued, in which the PCs tried ineffectually to force the war priest to lose his concentration on his spirit guardians spell, which ultimately spelled their doom. If it hadn’t been for the nigh-unkillable Keo and his powerful healing magic, the group would’ve been wiped out. As it was, only poor Imsa died.

As the PCs tried to sneak through the city to Moongleam Tower, they were spotted by the black dragon, who strafed them with its acidic breath. This took them all down again, and this time Roscoe didn’t get up again. Flint regained consciousness first and used some healing potions to revive Keo and Skie. Flint cast gentle repose on both Roscoe’s and Imsa’s bodies and, finding that the battle had ended, the PCs were able to reach Moongleam Tower with no further problems.

After teleporting back to Waterdeep, Keo reincarnated Imsa, who returned as a human again, albeit in a new body, while the others arranged to have Roscoe raised from the dead. Both of them came back with more apathy than they’d had before. Imsa didn’t feel at home in her new body, while Roscoe simply couldn’t bring himself to care about much.

After recuperating and gathering supplies, the group went to see Delaan Winterhound, who supplied Keo with a scroll of wind walk to help them on their next mission: to investigate the cult’s attacks on the elves of the Misty Forest.

After zooming south in cloud form, the PCs set about inspecting the village of Altand, which had mysteriously survived an attack by cult forces, including an adult green dragon. The surviving villagers pointed them in the direction of their warden and new leader, Galin, who was struggling to come to terms with his new role as well as the loss of his wife, who had been killed in the raid.

The PCs were almost immediately suspicious of Galin. The elf was not telling them everything he knew, but they didn’t want to push him. Outside, Imsa suggested they try talking to Galin’s pet raven. Keo liked that idea and realized he could also talk with the very trees. He decided to try that first and learned from the tree holding Galin’s house that the elf had snuck out during the night and headed south. Other trees confirmed this and indicated that this wasn’t the first time they’d seen him do it.

Under the pretence of doing a patrol around the village, the PCs headed out into the woods and soon found a clearing to the south of the village where it was clear something large, like a dragon, had landed. There were also two sets of humanoid footprints.

Oyaviggaton

In which our heroes face off against Arauthator in his iceberg lair and live to tell the tale!

Note: This recap covers two sessions.

Part I: Against the Dragon
When it was clear that the ice toads weren’t going to stop them, the heroes collected their things, jury-rigged some crampons for their feet, and ventured out into the dragon’s lair.

Following a wide, circular tunnel that sloped up and down at odd intervals, they snuck past a chamber full of kobolds then came to a vast cavern filled with fog, in which loomed large shapes. Eventually they found themselves in an empty cave with a ramp sloping up out of the fog.

Flint cast invisibility on Roscoe so he could scout ahead unseen (as well as telepathic bond on the group so they could all stay in touch). Roscoe spotted a blue-skinned troll lurking in an alcove at the top of the ramp. Sneaking past, he entered another cave containing a large tent that looked like it would have been more at home in the deserts of Calimshan.

Slipping around to the back of the tent, Roscoe found another ramp sloping down into darkness. Creeping down, he found several makeshift bookshelves containing a number of books and scrolls that seemingly made his skin crawl just to look at them. The opening of a large chute yawned in the floor to the west.

Climbing back up to the tent, he pulled the makeshift walls apart just enough to peek through. Inside, he could see a tiefling sitting at a desk, with two nervous-looking kobolds in attendance. A brazier filled with warm coals gave off enough light and heat to make the interior quite pleasant. Although her back was to him, Roscoe was sure that the tiefling was the missing Brotherhood mage, Maccath!

Having telepathically reported his findings to the group as he went along, Roscoe waited for the others to come up with a plan. They rushed up the ramp and quickly dispatched the blue-skinned troll. As they rushed into the tent, they surprised the kobolds, who panicked and made a run for it, only to be swiftly cut down as well.

Maccath looked up at her would-be rescuers with disinterest. “Have you come to rescue me or kill me? Not that it makes much difference …”

The heroes quickly concluded from the tiefling’s demeanor that she was under some kind of spell. Keo dispelled it and suddenly Maccath came to herself. After bringing everyone up to speed on her activities during her years of captivity, Maccath pointed out that they’d have no hope of getting away from the iceberg with the dragon still present. Her absence would be noticed in due course and the dragon would hunt them down and kill them while they were out on the ice. The only real option would be to strike the dragon hard and fast and deal him a big enough blow – to his ego, if not his body – that he’d spend months sulking in one of his other lairs.

Maccath lent Skie her ring of cold resistance and let Flint rifle through the scrolls in the scriptorium below. After spending a bit too long hatching a plan for Maccath’s liking, the heroes eventually tied some rope together, tossed it down the chute, drank a few potions, cast a few preparatory spells, and then hastened down into the frigid darkness.

Arauthator somehow knew they were coming and was lurking in a pool at the western end of his lair, only his head showing above the slushy water. The heroes found themselves on an icy ledge, encrusted with coins and gems frozen into the walls and floor.

As you might expect, a fierce battle ensued. Spells were slung, dragon-slaying arrows and magic axes were hurled. Icy walls went up and fiery walls brought them down. Freezing fog froze lungs and icy breath froze flesh. Wings beat, tails slapped, claws ripped. Two aquatic trolls appeared and ripped poor Imsa to shreds before they could be stopped. Eventually, though, the dragon fled in a fury, and the heroes breathed sighs of relief.

Part 2: Looting the Dragon’s Lair
With the dragon dead, and Imsa’s body on ice, Flint cast detect magic and found two magic rings and a magic amulet. They dug those out of the ice, along with some gems and a fancy-looking eyepatch, and then climbed back up to the scriptorium. Maccath proceeded to collect all the Brotherhood’s stolen tomes and stuffed them into Flint’s magic bag.

They hurried back the way they’d came and climbed up the shaft to find themselves emerging in the Ice Hunter shaman’s hut. She was surprised to see them but made no attempt to stop them as they went back out into the snow and trudged over to the icy stairs, where Flint shot a fire bolt into the sky as a flare. Moments later, Desharra showed up with her griffons. They informed her that they’d chased away the dragon and found the person they were looking for. However, they just had a few more things to do before they’d be ready to leave.

Trudging back to the Ice Hunter village, they found the chieftain and informed him that they’d driven off the dragon. The Ice Hunters were ecstatic and, after a short celebration, began the arduous process of packing up their village. They intended to slip away into the depths of the Sea of Moving Ice, where they hoped the dragon would never find them again. Maccath reckoned they’d be OK. It was unlikely Arauthator would bother tracking them down, since they had no real contact with the outside world and thus would not be spreading word of his humiliating defeat.

After this, the heroes descended back down into Arauthator’s lair and sought out the ice toads. Maccath called for Marfulb, the toads’ leader, who came and spoke with Flint at length about Arauthator’s life. As the others began to get bored, Roscoe asked the ice toad if there was any more treasure in the lair. Marfulb explained that it depended on what he considered treasure. Some of the giants on display in the Hall of Giants, for instance, still wore some giant-sized jewelry. But there was also a chest of coins and jewels sitting on the deck of a rebuilt longship in the other trophy hall, where Arauthator also displayed his more bestial conquests: behirs, remorhazes, and abominable yetis.

Thanking Marfulb, the heroes retreated. Not wanting to tangle with the ice toads, they had Maccath guide them through the lair’s central chambers. As they attempted to pass another chute leading down into the caverns below, Keo’s weight dislodged part of the icy wall, which knocked Roscoe down the chute. They were able to fish him back up without too much trouble, though.

They then proceeded into the Trophy Hall, past all the enormous frozen corpses of monsters and onto the deck of the longship, which Skie could tell had been incorrectly rebuilt, though it didn’t look like too bad a job. Sure enough, there was an option chest of treasure. Flint opened his magic bag while Roscoe made to dump the contents into it.

As soon as the halfling’s hands touched the treasure, though, red light flared in the fog and the cracking of ice heralded the awakening of one of the remorhaz corpses! It appeared that Arauthator had set up some kind of trap! The remorhaz shrieked and attacked the would-be thieves. Roscoe delivered multiple nasty stabs, while Skie chucked her axe and Flint slung his spells. Keo changed into bear form and charged in, only to find that every bite was painful as the remorhaz was extremely hot! It got him up in its mouth and attempted to swallow him, at one point forcing him to revert to his normal form, but in the end the monster was slain (for the second time?) and the hard-won loot theirs!

Desharra agreed to fly the group straight to Luskan, where they returned Maccath and the stolen books to the Brotherhood. Once there, Keo arranged to have a gentle repose spell cast on Imsa’s remains, in order to buy himself more time to gather the materials he needed to bring her back to life.

And now that Maccath was safely back at home, she was happy to answer the heroes’ questions about the draakhorn. As it so happened, the horn had once been in Arauthator’s lair, but some humans in cultist garb had showed up sometime in the past year and had taken it away. It was an ancient relic that Tiamat had given to the chromatic dragons in their wars against the giants. There had once been coded blasts that could be used to send messages, but these were lost to the ages. She was not sure what the cult was doing with it now.

As the heroes were making ready to depart, Cashaan the Red, informed them that, in return for their help in rescuing Maccath and recovering the items Arauthator had stolen, the Arcane Brotherhood would be happy to join the coalition against the Cult of the Dragon! The heroes took this good news with them back through the magic portal to Waterdeep.

Keo wasted no time in using a sapphire he’d taken from the dragon’s hoard to pay for various rare oils and unguents he needed for the reincarnation spell. Once all was ready, he called upon the ancient magic and created a new body for Imsa’s spirit to inhabit. As the body, which was that of a strongheart halfling, came to life, its skin and hair rapidly changed to green. It would appear that whatever had caused this condition of hers was not merely physical! Keo resolved to get to the bottom of it somehow. In the meantime, he would have to help Imsa come to terms with the shock of finding herself in a completely different body.

Second Council of Waterdeep
The heroes soon learned that a political shakeup had occurred in their absence: the Masked Lords of Waterdeep had dumped Lord Neverember and appointed Lady Silverhand as the new Open Lord of Waterdeep in his place! This was quite the coup, and while not everyone was happy with it, many people were breathing a sigh of relief.

And it was Lady Laeral who directed the second session of the Council of Waterdeep. A rather glum-looking Lord Neverember sat to her right, along with Zelenn the White from the Arcane Brotherhood. Dagult had clearly pulled some strings to get his old friend to be the mages’ representative. Her presence on the council was welcomed by everyone except Ontharr Frume, who was not happy because the Brotherhood did not police its members. “Their leader is a blinking necromancer, for gods’ sake!” he spluttered. Everyone else ignored him.

As the council meeting got underway and the various delegates reported on cult activity in their respective territories, it became apparent that the cult was increasing its raids. When it got to be Delaan Winterhound’s turn to speak, the half-elf began to explain that the Enclave was investigating reports of dragon raids in the Misty Forest, only to be rudely interrupted by King Melandrach, who insisted that the raids had been dealt with by increased patrols and improved fortifications.

Lady Laeral then introduced a familiar face: Elia, the Turami noblewoman and friend of Lady Haventree whom the heroes had met at the first Council Quiet some months ago. Much to everyone’s surprise, she revealed herself to be, in truth, a silver dragon named Otaaryliakkarnos. She informed the council that the metallic dragons of the Sword Coast were arranging a council of their own. She recommended that the council send representatives, and so, of course, the heroes were chosen.

After the meeting, Delaan approached the heroes privately and told them more about what was happening in the Misty Forest. King Melandrach’s own son, Prince Alagarthas, was also convinced that something sinister was going on, for there were reports from survivors that the dragon was being controlled by a humanoid, possibly even one of the cult’s wyrmspeakers! If the heroes wished to investigate further, Delaan suggested they head to the elven village of Altand first, as it had mysteriously survived intact, whereas all the other raided villages had been destroyed.

The heroes agreed that it would be worth investigating. However, they decided that it might be worth talking to the metallic dragons first, and so agreed to attend the dragons’ council with Elia (aka “Otaaryliakkarnos”).

Danger Ahead!

Sabotage
The next morning, as the caravan was leaving the inn, Samardag the Hoper’s wagon fell apart. His cargo crashed to the ground, smashing to pieces. Ever the optimist, Samardag just shrugged and decided to stay behind at the inn and wait for another opportunity to come along. Keo took a look at the wagon anyway and determined that it had been sabotaged, though he chose to keep that info to himself. The goliath decided to continue on with the caravan as an independent traveler, while his fellow guard, Leda Widris, was hired on by Beyd Sechepol.

Trollclaw Ford
A few uneventful days later, the caravan arrived at Trollclaw Ford and settled down for another day of rest. The heroes spent part of the day exploring the myriad ruins lying around the ford but no trolls were forthcoming. When they returned, they discovered a gnome had showed up in the caravan’s midst. About all anyone could get out of him was his name: Radecere Perethun. That and the fact that he really enjoyed playing games of chance.

That night, Barakis invited Keo to share a drink with him and exchange pleasantries. Afterwards, as Keo was settling down to bed, he was suddenly wracked with pain. It was only thanks to his stone-like constitution that he survived. The goliath set off to find Flint, who deduced that someone had put wyvern poison in his drink. Keo wondered if it had been Barakis or someone else.

Contraband
As the caravan wound its way out of the Trollclaws, the Appledowns had a small mishap as their wagon tipped into a rut and broke a wheel. As a result, some of their possessions spilled out onto the ground. While Tilda frantically tried to gather everything up, her husband Devlin insisted he could fix the wagon himself. Keo wouldn’t take no for an answer, though, so the young man eventually agreed to let the goliath hold the wagon up while he put on a new wheel.

After the caravan had stopped for the night, Losvius reported to Erevan that he had spotted some expensive-looking jewels among the things Tilda hurriedly put back in the wagon. Too expensive for such poor-looking commoners. The next morning, Losvius was found dead in his bed. Examining the halfling’s body, Flint noticed a tiny needle prick in the back of his neck, along with the telltale signs of wyvern poison. He chose to keep the evidence of Losvius’ murder to himself, though, so a manhunt wouldn’t reveal the cultists prematurely.

Bane of the Mountains
Another few days passed uneventfully. As the caravan settled in for another rest day in the shadow of the Troll Hills, Erevan and Keo spotted some perytons circling overhead. As the monstrosities began to dive toward the camp, the two gave a yell and made ready to defend the others, who were caught off-guard. One peryton went for Erevan, desiring his elf-flesh above all else, while another attacked Tilda Appledown. A third went for Imsa the Green. The remaining perytons struck elsewhere in the camp.

Seeing Imsa being gored by the peryton, Keo rushed in and used his magic to keep her alive. He then dragged her under the relative safety of a wagon and turned to face the hungry monster. Erevan, meanwhile, had also taken shelter beneath a wagon, firing his arrows at the peryton as Mara came running up and repeatedly threw her axe at the stubborn creature until it finally died.

As Flint fired magic missiles at the perytons, he glanced over at the Appledowns in time to see them draw a pair of familiar back-curved scimitars. The dragon cult weapon was of little use for Tilda, however, as the peryton’s antlers and talons ripped into her. As the monster made to fly off with her comatose body, Devlin ran to retrieve a bow from his wagon. Erevan the sharpshooter cames to the rescue, however, felling the beast from a great distance. Devlin hurried off to fetch his wife’s body, and as he returned to camp, Keo approached and offered to heal her. Devlin accepted but did not thank the druid.

Imsa the Green, however, did thank Keo for saving her life again. In fact, she proclaimed a desire to learn the ways of the druids and asked Keo if he would teach her. Flattered, the goliath agreed.

Dragonspear Castle
Another few days saw the caravan reach the end of the Coast Way, where it met the Trade Way in the shadow of Dragonspear Castle (or what was left of it). Here a smaller caravan traveling up from Scornubel merged with the caravan from Baldur’s Gate. Much to Erevan’s delight, the newcomers included two elf brothers, Noohar and Selvek. While Noohar was lively and talkative, his brother was mute. They were carrying exquisitely carved woodworks from the elves of Cormyr.

That night, the PCs heard all sorts of stories about the dreadful things that had happened up in the castle ruins over the centuries.

Animal Abuse
A few days later, Keo had become fed up watching one of the newcomers, a haughty noble named Grigor Chernin, abuse his animals. During a rest stop, he approached the nobleman and his bodyguards, a stern knight named Alethra and a sulky mage name Olem, to suggest that they treat their horses more kindly if they wished for them to survive the whole journey. Chernin brushed Keo’s concerns away, indicating that he could always get another horse if that one died. Not wanting to start a fight, Keo walked away, vowing to tend to the nobleman’s horse during the night, when no one was looking. Sure enough, he made sure to feed Chernin’s horses a goodberry or two every night to keep them going with the nobleman noticing.

The Golden Stag
During the caravan’s next scheduled rest stop, on the outskirts of the Misty Forest, a herd of deer wandered near to the caravan. A cry went up as someone spotted a magnificent stag with a shining coat seemingly made of gold and antlers covered in what looked like platinum. Numerous members of the caravan grabbed spears and bows and made to hunt the beast, ignoring the elves’ fervent pleas not to. Both Keo and Erevan decided to track the beast in hopes of stopping the others from killing it.

As the two slipped into the forest, they gradually heard the shouts of their comrades grow fainter, while every once in a while, they caught a glimpse of the stag up ahead. It was as though it was leading them somewhere, while the others were just getting themselves lost in the woods. Erevan hoped that no one ran afoul of the xenophobic wood elves who called the Misty Forest home.

After only a short distance (1,500 yards or so), they stumbled into a clearing in which lay the ruins of a once grand castle. In the middle, where a spring bubbled out of the ground and ran down among the rocks, stood the stag. It greeted them in a musical language that Keo recognized as Sylvan, although he couldn’t understand it. The stag then switched to Elvish, and Erevan translated for Keo. The stag told them that they were on the right path, and that they should follow the river of gold to the castle in the sky. It then implored them to drink from the spring. As a reward, they each received a charm of heroism. As the stag faded away, it warned them that not all of them would survive the journey …

And sure enough, as Keo and Erevan made their way back to camp, they found themselves ambushed by Barakis and a number of the other travelers from the caravan. All of them were wielding the dragon cult’s standard issue scimitars. Barakis further surprised them by breathing a blast of fire on Erevan. The cultists made short work of the two heroes, leaving them to bleed to death in the forest. Erevan soon succumbed to his injuries, but the goliath was still breathing by the time Flint and Mara found them. (Having seen everyone else who went hunting return but not their friends, the other two heroes convinced their employers to let them go look. Despite Aldor the lawyer’s sour attitude, Mara somehow knows just how to manipulate him into getting what she wants!)

A Second Chance
Flint revived Keo with a healing potion, and the goliath explained what had happened. The group decided to take Erevan’s body back to the ruins to see if they could find the stag again. When the stag did not return, Flint and the others decided to try shouting help, in case any elves were nearby. After some time passed, an elf emerged from the trees, and the heroes got the sense that there were many others watching them from the shadows. A tense discussion ensued, but the heroes were able to convince the elf to lead them to some druids who could help, though on condition that they all went blindfolded into the forest.

As the heroes met with the druids, they related their sorrowful tale. When Keo mentioned meeting the golden stag, the elves were suitably impressed, and when he added that he was a member of the Emerald Enclave, the druids’ attitude improved enough that they agreed to help the party. They offered to reincarnate Erevan for half the normal cost in material components. Flint scrounged through his bag of holding and begrudgingly handed over 500 gp in coins and gems.

As the druids performed their ritual, a new body took form. They called on Erevan’s spirit, and he returned to inhabit this new body. Much to his bemusement, and that of his friends’, he was now only half an elf! But this gave him an idea: the cultists would have no idea who he was. They could go on thinking that he had died in the forest, and he could spy on them as a newcomer to the caravan. It was perfect!

So the other three returned to the camp and spread the word that Erevan was dead. Flint privately told Edhelri the truth, that there were some bad people in the caravan that he and the others were tracking. They had killed Erevan. But Edhelri wasn’t to do or say anything, because Flint and his companions needed the bad people to reach their destination safely. Flint then went back to Angesstun’s wagon, convinced that virtually everyone in the caravan could be a cultist and that it was only a matter of time before they tried to kill him too!