To Waterdeep or Bust!

A Day of Rest
On the seventh day out from Baldur’s Gate, the caravan stopped for its first rest day. The animals were allowed to relax, and the wagons were patched up. Erevan stepped into his roll as caravan guard sergeant by setting up a roster and making sure all the guards were on the same page.

Keo took them time to find the tiefling Barakis and struck up a conversation with him. The tiefling revealed that he had gone to Little Calimshan after fleeing from the turmoil in his homeland, but he didn’t like it there (too oppressed and dangerous), so now he was heading further north in search of somewhere better. Keo empathized with the tiefling, and the two agreed to get some drinks together later. Mara and Flint merely sat back and observed while off duty.

Erevan also took Losvius Longnose, an overly-curious halfling teamster, aside and warned him that he’d heard about the halfling’s nosey habits. Much to Losvius’ surprise, however, Erevan offered to pay him good money to report on anything noteworthy that he came across while poking around. He warned the halfling to be discreet, though, as there was some “hot” merchandise in the caravan and its handlers wouldn’t take kindly to it being discovered. Losvius readily agreed, of course. Hopefully Erevan wouldn’t be getting him into trouble!

Fungus Humongous
A few days later, a storm rolled in. Lots of rain. Thunder and lightning. The storm went on for two whole days, leaving everyone cold and miserable. On the morning of the third day, everyone woke up to find the ground covered in tiny but rapidly growing mushrooms that let out a puff of black spores and a sound like a baby’s cry when stepped on. The merchants were all terrified, convinced that the mushrooms would doom them all, especially since the animals were all spooked too. Keo, however, knew a thing or two about plants and determined that these were baby shriekers. He wasn’t sure why they were growing on the surface but pointed out that they were pretty harmless at this stage. Their spores were only mildly toxic. He volunteered to help clear a path, as did his companions and several of the other guards. Only the guards were affected by the toxin and ended up spending the rest of the day wracked with grief.

No Room at the Inn
That evening, the caravan approached the last inn south of Trollclaw Ford. The warm light spilling from its windows was inviting, but when the heroes were sent inside to secure some rooms, they discovered that the entire inn had been booked out by a snotty-looking noblewoman and her entourage of sniggering dilettantes. The woman insisted that she was waiting for some party guests to arrive but wouldn’t discuss the details. The innkeeper seemed completely unwilling to make any exceptions and wouldn’t even allow the caravan to stay in the stables (which the noblewoman had also booked out so her horses wouldn’t have to share the building with any other animals), although he seemed visibly embarrassed by it.

While the party discussed whether or not to simply overwhelm the innkeeper and the nobles with the sheer number of people in the caravan, Tyjit Skesh lost her temper and drew her sword. The noblewoman’s minions quickly leapt to their feet, drawing their weapons as well. The noblewoman herself underwent a terrifying transformation, sprouting large leather wings from her back and small horns on her head, as her skin darkened to an unholy shade of red. Keo recognized her as a half-fiend cambion. The fight was on!

As the cambion’s minions came charging across the room, Keo conjured up two brown bears in an attempt to box the half-fiend in the corner. Unfortunately, she was able to evade them by flying up near the ceiling. She then used her fiendish wiles to charm Mara into attacking Keo, who had changed into bear form himself. Between Mara’s greataxe and the minions’ swords, Keo found himself unable to stay in wildshaped for long. He also lost concentration on his conjuration spell, but not before the two bears were able to rough up two of the cambion’s minions.

The cambion shot rays of fire at the heroes and taunted them while she hovered in the air out of reach. Along with her minions’ attacks, the party were quickly overwhelmed. Flint dropped to the ground, though Tyjit managed to stabilize him. Keo soon followed, as did Erevan. Tyjit ran to the front door and called for aid. Orvustia, Leda, and Sulesdeg came running to help. Orvustia headed to assist Erevan, helping him back on his feet, while Leda and Sulesdeg held off the cambion’s minions. Erevan was soon on the floor again, though, as the cambion ordered Mara to chase him around and take him down. Orvustia went to help Keo, but the cambion scorched her with fire and she crumpled onto the ground.

The cambion then ordered Mara to go help herself to a drink, taking her out of the fight for a few moments. Flying over to a table near the bar, she invited Mara to join her while they watched her minions hack away at Sulesdeg and Leda. Sulesdeg fell, but Leda hung in there and ended up being the last one standing. She rushed over to get a healing potion off Erevan’s belt. The cambion, who had by this time introduced herself as Nemeia, ordered Mara to go stop Leda. Unfortunately, Leda gave Mara a few good whacks, enabling the noble fighter to shake off the charm effect. Disappointed, Nemeia flew over to the bar and tried it on Leda, but the veteran guard proved to be too strong-willed. Leda poured the potion down Erevan’s throat, while Mara went to fetch more healing potions from Flint’s bag of holding. With Flint back in the action, the cambion got pounded by magic missiles and soon called it quits, telling the party that they’d ruined her fun. She then plane shifted away in a puff of black smoke.

The battle over, the heroes picked themselves up, revived Sulesdeg and Tyjit, and searched the bodies of the cambion’s goons. Sadly, though, young Orvustia had succumbed to her wounds and was no more.

When the innkeeper came back to his senses (the cambion had also charmed him), he readily agreed to let the entire caravan stay at the inn free of charge (the rooms having already been paid for, after all!). While most members of the caravan were grateful to the adventurers for securing the inn for them, some of the travellers behaved rather oddly. The Appledowns, for instance, chose to stay outside in their wagon, despite the weather, and while Pavel Borsk took a room in the inn, he ordered his bodyguard, Umara, to stay with his wagon. Some of the other travelers who’d been walking also chose to stay in the stables rather than come into the inn. But others, like Imsa and Barakis, gladly partook of the warmth and dryness of the common room. Lai Angesstun droned on about how glad he was not to have to pay for a room, while Morn Amblecrown rudely ignored everyone else. Edhelri was pleased that heroes and their fellow guards were able to clear out the awful people, though she gives Erevan a bit of a chiding for allowing Orvustia to get herself killed.

In the morning, Orvustia’s body was buried under a cairn of rocks, and Edhelri instructed Erevan to write a letter to her family explaining how she’d died. The letter was left at the inn to be taken back to Baldur’s Gate by the next southbound caravan that came through. The caravan also confiscated the cambion’s fine horses.

Barrow of the Evensong

After a lengthy debate about how to deal with the violet fungi so they could pick the fruit (and so Erevan could read what was written on the root’s trunk), the heroes opted for a pre-emptive strike. The poor creatures didn’t stand a chance and went down one-by-one without ever getting within striking distance of their attackers.

Once the last one stopped twitching, the heroes breathed a sigh of relief and cautiously approached the leafy root segment. Erevan noticed that the vine-like branches were covered in what appeared to be the genealogy of the Evensong clan. He also found another line from the song needed to open the portal: “The red leaves tumble from Grandfather Oak …”

Being of a musical persuasion, Erevan surmised that this was the first line of the song. He filed that thought away for later and then went to pick the closest fruit – a glowing crab-apple like thing. Taking a small bite, he felt a warm glow spread through his body. [Nothing special happened, however, as the fruit functions like a potion of healing and Erevan wasn’t injured.]

Keo picked the other fruit for himself and then the group headed through the west door into the spider lair. Keo pushed his way through the webs, shifting into bear form as he suddenly came face-to-face with a giant spider. Erevan got stuck in the webs at a narrow point in the tunnel, forcing Mara to cut him free with her magic axe in order to be able to get past him. Flint then sniped at the spider from around the corner with his magic missiles. The spider died quickly.

As they pressed on deeper into the web-filled tunnels, with Keo forging ahead in his strong bear form, they came across three writhing cocoons. Erevan poked the first one with his rapier, and upon hearing a squeal, quickly sliced it open with his dagger. Much to everyone’s surprise, a young human woman dressed in peasant’s garb emerged. The most remarkable thing about her, however, was that she was completely green: her hair, her skin, her eyes, even her teeth! Noticing that she was weak from spider poison, Flint got out his magic ointment and offered some to her. She introduced herself as Imsa. She had no idea how she’d ended up there. And no, she didn’t want to talk about why she was all green. She thanked the heroes for saving her just the same, however.

The next cocoon turned out to contain a gold dwarf named Eldgar, who claimed he’d been jumped by an ettercap. The last cocoon contained a rather haughty moon elf merchant, who berated them for taking so long to get her out. Before the heroes had a chance to respond, though, the ettercap struck! Having snuck up on the group while they were freeing its victims, the ettercap bit and clawed at Flint from above. Despite being a dwarf, its venom still affected him, preventing him from hitting it with his retaliatory shocking grasp attack. His comrades all leapt into action, though, and the ettercap, realizing it was overmatched, attempted to flee, only to be mercilessly hacked down before it could get very far.

The group then escorted the ettercap’s would-be dinners back to the gate chamber, where they agreed to wait while the heroes dealt with the harpy. As the group headed through the door into the harpy’s chamber, they realized too late that they should have put some stuffing in their ears!

Both Mara and Flint were entranced by the old biddy’s luring song. Although Flint was able to shake himself free at the edge of the pool, Mara dove straight in and swam over to the finger of rock on which the harpy was perching. She swooped down and clubbed Mara a few times before the warrior regained her senses and stabbed at the vile creature with her javelin. The others peppered the harpy with ranged attacks from the safety of the shore, and soon it was floating face-down in the pool.

Keo and Flint immediately went over to look at the egg in the harpy’s nest. Though Flint could tell straight away that it wasn’t a dragon’s egg, and that it was too big to be a harpy’s egg, he was unable to identify it. After a bit of study, however, Keo realized that it was actually an owlbear egg. Being a hippie druid type, he refused to let anyone destroy it.

Back in the room where Sinasooh was waiting, the group discovered that she was rapidly fading away. Erevan quickly asked her about opening the gate and where the fourth line to the song was. She replied that there were only three lines and then disappeared. The heroes then laid her remains in one of the nearby burial chambers.

Back in the portal chamber, Erevan reckoned he needed to sing the red line first, then the blue one, then the green one. Sure enough, this made all the pillars around the dial light up. Curious about the yellow one, the group moved the dial towards it first, before trying the others. The gate didn’t open. Instead, a pair of satyrs appeared in alcoves to either side. The fey creatures were friendly and offered a clue: the sequence was in the song.

After a few false tries, the group figured out the red-blue-green sequence right and the portal opened with a flash of light. The blink dog bobbed its head in thanks and disappeared through the yellow glow in the archway. Watching it vanish, Erevan had a strange feeling that the blink dog had been a representation of his spirit. Shaking it off, he then directed the rescued prisoners through the portal, before stepping through himself, followed closely by his companions.

Instantly, Erevan awoke back in the glade in Twin Songs. Though his clothing looked the same as before, he was acutely aware of the fact that he was actually wearing the magic leather armor he’d found in the barrow. Score!

Danthelon’s Dancing Axe
Meanwhile, Flint had wandered down onto the Wyrm’s Crossing bridge to pay a visit to Danthelon’s Dancing Axe, a famous dwarven goods store. His new faction, the Harpers, had agreed to help him out with some better armor, so he had gone to ask Danthelon for a breastplate and shield.

Stepping through the door, he bumped into an old acquaintance from Iltkazar, a female dwarf named Tyjit Skesh. She was pleasantly surprised to see Flint and asked him what he was doing in the Gate. Flint was somewhat evasive, but as they got talking, Tyjit commented that she had signed on as guard on the next caravan headed north. Flint revealed that he might be heading that way too, to which Tyjit replied that that she could always put a good word in with her employer if he wanted to earn some coin along the way.

A Rescue
After shopping, Flint met back up with the others, and they headed back towards Mara’s family estate. Along the way, they stumbled across a (not so) surprising scene in the Outer City: Guild thieves harassing an innocent civilian. In this case, the thieves were the trio of low-lifes the group had “rescued” from the catacombs, and the person they were threatening was none othat than Imsa, the green-skinned woman Erevan had seen in his vision!

Erevan reacted fastest, casting sleep on the group. While this knocked out Imsa, it also took out the half-orc thug. Mara pressed the attack on the tiefling, almost chopping him in two. He turned to run, but Erevan got him with an arrow in the back. In the meantime, the elf grabbed the sleeping woman and put his sword to her throat, only to have Flint create an earth tremor under his feet, causing him to let go of Imsa as he fell to the ground. Mara then rushed up and tried to hack him with her axe. She missed and he leapt to his feet, thrusting at her with his shortsword. Realizing he had no chance of winning, though, he slipped out of Mara’s reach and made a run for it … only to end up burned to a crisp with another of Flint’s fire bolts.

Erevan tied up the sleeping half-orc, took his money pouch, and then roused Imsa. As he did so, a kindly local resident emerged from a nearby house to warn the group not to linger as the Guild would not be happy about what they’d just done! The group escorted Imsa back through the city gates. Settling down at an upmarket cafĂ© in the Upper City, the group attempted to winkle her story out of her. She still refused to tell them why she was green, but she did reveal that she planned to join the next caravan to Waterdeep, where she hoped to find a cure for her embarrassing malady. The group wondered if this was a sign that they should also be joining the caravan.

Keo tried to give Imsa some money, since she looked poor, without even any shoes on her feet, but the young woman politely declined. When Erevan pressed the coin purse he’d taken off the half-orc thief into her hands, however, she begrudgingly accepted it. As they parted ways, the heroes told Imsa to keep an eye out for them, as they were most likely going to be taking the caravan north as well.