The Frozen Castle

In which our heroes journey to a remote glacier to recover Skyreach Castle.

Note: This recap covers two sessions.

Upon returning to Waterdeep, the heroes learned that agents of the Cult of the Dragon had attempted to reclaim Skyreach Castle. They failed, but the attack resulted in the castle crashing into a glacier north of the Spine of the World mountains. The council wished to see if it would be possible to get the castle flying again so it could be used in the assault on the Well of Dragons (and afterwards for recovering the treasure hoarded there).

The heroes agreed to go and investigate. Before they left, a number of councillors took them aside and gave them special information:

  • Delaan told Keo about a werebear friend of his, Dalo, who lived on a peak jutting out of the glacier. He could give them the lay of the land. Delaan also gave Keo directions on how to find the glacier.
  • Ambassador Brawnanvil told Flint about some dwarves struggling to survive on the glacier. The mining community of Mkoz was under the thumb of a group of frost giants, who forced the dwarves to pay heavy tithes for access to the outside world and who occasionally stirred up a nearby orc tribe to help keep the dwarves in their place. Brawnanvil suggested that the dwarves would be able to get the castle flying again. He was adamant that Flint should take all steps to avoid letting the castle fall back into the hands of the giants.
  • Zelenn the White told the group of a wizard named Allac who was studying a tribe of yetis on the glacier. He was a strong enough mage to have the power to get the castle flying again, and his yetis could crew it, if needed.

Armed with that information, the PCs used the Harper teleportation network to reach Everlund, and then Keo wind walked them all through the mountains.

They headed for Dalo’s cave first. The werebear told them about the various factions and their relationships. He also told them about some thermal vents east of Uldoveld, the frost giants’ steading. Lastly, he informed them that he’d seen a white dragon flying overhead a few times, scouting out the glacier.

After resting in Dalo’s primitive accommodations, the heroes to make a circuit of the glacier, starting with Skyreach Castle itself. Shrouded in fog, the castle took some finding. They discovered that most of the lower courtyard was crushed in the crash, but the iceberg core and the upper courtyard were still intact (with the exception of the crumbling tower that the vampires had been nesting in). The only problem was that it was now frozen solid into the iceberg and would need to be dug out.

The heroes proceeded north, through the thermal vent area (which they were forced to avoid due to a territorial polar bear) up to the yetis’ hills. There they discovered that Allac, who looked much like a yeti himself, was a little unhinged from his long isolation. He was happy to help but only if they dealt with the orcs who were hunting his yetis first.

Next up came the dwarves of Mkoz. They were reluctant to let anyone inside until the heroes showed them their writ from the council and Flint dropped Ambassador Brawnanvil’s name into the conversation. The dwarves said they would be able to dig out the castle and get it flying again, but only if the heroes killed or drove off the giants first.

Feeling somewhat discouraged by all the tit-for-tat that was going on, the heroes decided to skip the orcs and head straight to the giants. As they approached the great hall of Uldoveld, they were met by a friendly storm giant named Oromis. He took an instant liking to them and offered to help them get an audience with Jarl Brunvild, the ruler of the frost giants on the glacier.

Brunvild was impressed with how the heroes presented themselves and offered them a chance to prove themselves worthy by completing one of three tasks: stealing a remorhaz egg, wrestling a giant, or going on a spirit journey. The heroes all readily agreed to the last option and partook of the giants’ spirit mead.

Stripping of their weapons and armor and cold weather gear, the drunken heroes wandered out onto the ice, warmed from within by the mead. Keo saw a vision of the frost giants’ god, Thrym, cutting up the ice with his giant ice axe. A small shard fell near Keo’s feet and he took it back to show Brunvild. Skie encountered Pindalpau-pau, the Mother of Reindeer, and returned with a distinctive frost-burn scar resembling the ancient Giant rune meaning “birth”. Flint and Roscoe, meanwhile, encountered an ancient yet born on a litter by ice toads. In the yeti’s lap was a snow fox pup. A voice in their heads told them a little of the history of Ostoria and the giants’ ancient war against the dragons and informed them that they both had fragments of the soul of a long-dead giant warrior named Salakko inside them.

When Brunvild heard these stories, he was most impressed and declared the heroes honorary giants and agreed to help restore Skyreach Castle. Once it was back in the air, he and his giants, along with Blagothkus and his ogre guards, would aid in the assault on the Well of Dragons!

First, though, the castle had to be dug out of the ice. While the ogres and other giants were busy doing that, Blagothkus had to use his magic to restore the castle’s ability to fly. While this was going on, agents of the Cult of the Dragon stirred up the orcs and convinced them to rebel against the frost giants. Just as the repairs were nearly finished, a horde of orcs showed up and attacked!

While the heroes helped defend the castle, who should show up but Talis, the new white wyrmspeaker, alive and still riding on Cloudchaser’s back! She brought with her a small but deadly strike force of cultists, backed up by a flight of five young red dragons who kept the giants busy while she focused her attention on the heroes.

After finishing off a group of orcs that had stormed up into the upper courtyard, the heroes fled for cover in the old kobold servants’ quarters. They weren’t safe there for long, however, as Cloudchaser flew down and tore a huge chunk in the roof with his teeth and claws. The heroes fought a bitter fight against Talis and her minions, but in the end the orcs and cultists were all slaughtered and Talis and the dragons were driven off. A few frost giants and ogres lost their lives in the fight, but the heroes had succeeded in getting the castle flying again.

Blagothkus gratefully flew the heroes back to Waterdeep, then departed again, saying he and his crew were going to see if they could recruit any other giants before meeting the alliances’ armies at the Well of Dragons!

Oyaviggaton

In which our heroes face off against Arauthator in his iceberg lair and live to tell the tale!

Note: This recap covers two sessions.

Part I: Against the Dragon
When it was clear that the ice toads weren’t going to stop them, the heroes collected their things, jury-rigged some crampons for their feet, and ventured out into the dragon’s lair.

Following a wide, circular tunnel that sloped up and down at odd intervals, they snuck past a chamber full of kobolds then came to a vast cavern filled with fog, in which loomed large shapes. Eventually they found themselves in an empty cave with a ramp sloping up out of the fog.

Flint cast invisibility on Roscoe so he could scout ahead unseen (as well as telepathic bond on the group so they could all stay in touch). Roscoe spotted a blue-skinned troll lurking in an alcove at the top of the ramp. Sneaking past, he entered another cave containing a large tent that looked like it would have been more at home in the deserts of Calimshan.

Slipping around to the back of the tent, Roscoe found another ramp sloping down into darkness. Creeping down, he found several makeshift bookshelves containing a number of books and scrolls that seemingly made his skin crawl just to look at them. The opening of a large chute yawned in the floor to the west.

Climbing back up to the tent, he pulled the makeshift walls apart just enough to peek through. Inside, he could see a tiefling sitting at a desk, with two nervous-looking kobolds in attendance. A brazier filled with warm coals gave off enough light and heat to make the interior quite pleasant. Although her back was to him, Roscoe was sure that the tiefling was the missing Brotherhood mage, Maccath!

Having telepathically reported his findings to the group as he went along, Roscoe waited for the others to come up with a plan. They rushed up the ramp and quickly dispatched the blue-skinned troll. As they rushed into the tent, they surprised the kobolds, who panicked and made a run for it, only to be swiftly cut down as well.

Maccath looked up at her would-be rescuers with disinterest. “Have you come to rescue me or kill me? Not that it makes much difference …”

The heroes quickly concluded from the tiefling’s demeanor that she was under some kind of spell. Keo dispelled it and suddenly Maccath came to herself. After bringing everyone up to speed on her activities during her years of captivity, Maccath pointed out that they’d have no hope of getting away from the iceberg with the dragon still present. Her absence would be noticed in due course and the dragon would hunt them down and kill them while they were out on the ice. The only real option would be to strike the dragon hard and fast and deal him a big enough blow – to his ego, if not his body – that he’d spend months sulking in one of his other lairs.

Maccath lent Skie her ring of cold resistance and let Flint rifle through the scrolls in the scriptorium below. After spending a bit too long hatching a plan for Maccath’s liking, the heroes eventually tied some rope together, tossed it down the chute, drank a few potions, cast a few preparatory spells, and then hastened down into the frigid darkness.

Arauthator somehow knew they were coming and was lurking in a pool at the western end of his lair, only his head showing above the slushy water. The heroes found themselves on an icy ledge, encrusted with coins and gems frozen into the walls and floor.

As you might expect, a fierce battle ensued. Spells were slung, dragon-slaying arrows and magic axes were hurled. Icy walls went up and fiery walls brought them down. Freezing fog froze lungs and icy breath froze flesh. Wings beat, tails slapped, claws ripped. Two aquatic trolls appeared and ripped poor Imsa to shreds before they could be stopped. Eventually, though, the dragon fled in a fury, and the heroes breathed sighs of relief.

Part 2: Looting the Dragon’s Lair
With the dragon dead, and Imsa’s body on ice, Flint cast detect magic and found two magic rings and a magic amulet. They dug those out of the ice, along with some gems and a fancy-looking eyepatch, and then climbed back up to the scriptorium. Maccath proceeded to collect all the Brotherhood’s stolen tomes and stuffed them into Flint’s magic bag.

They hurried back the way they’d came and climbed up the shaft to find themselves emerging in the Ice Hunter shaman’s hut. She was surprised to see them but made no attempt to stop them as they went back out into the snow and trudged over to the icy stairs, where Flint shot a fire bolt into the sky as a flare. Moments later, Desharra showed up with her griffons. They informed her that they’d chased away the dragon and found the person they were looking for. However, they just had a few more things to do before they’d be ready to leave.

Trudging back to the Ice Hunter village, they found the chieftain and informed him that they’d driven off the dragon. The Ice Hunters were ecstatic and, after a short celebration, began the arduous process of packing up their village. They intended to slip away into the depths of the Sea of Moving Ice, where they hoped the dragon would never find them again. Maccath reckoned they’d be OK. It was unlikely Arauthator would bother tracking them down, since they had no real contact with the outside world and thus would not be spreading word of his humiliating defeat.

After this, the heroes descended back down into Arauthator’s lair and sought out the ice toads. Maccath called for Marfulb, the toads’ leader, who came and spoke with Flint at length about Arauthator’s life. As the others began to get bored, Roscoe asked the ice toad if there was any more treasure in the lair. Marfulb explained that it depended on what he considered treasure. Some of the giants on display in the Hall of Giants, for instance, still wore some giant-sized jewelry. But there was also a chest of coins and jewels sitting on the deck of a rebuilt longship in the other trophy hall, where Arauthator also displayed his more bestial conquests: behirs, remorhazes, and abominable yetis.

Thanking Marfulb, the heroes retreated. Not wanting to tangle with the ice toads, they had Maccath guide them through the lair’s central chambers. As they attempted to pass another chute leading down into the caverns below, Keo’s weight dislodged part of the icy wall, which knocked Roscoe down the chute. They were able to fish him back up without too much trouble, though.

They then proceeded into the Trophy Hall, past all the enormous frozen corpses of monsters and onto the deck of the longship, which Skie could tell had been incorrectly rebuilt, though it didn’t look like too bad a job. Sure enough, there was an option chest of treasure. Flint opened his magic bag while Roscoe made to dump the contents into it.

As soon as the halfling’s hands touched the treasure, though, red light flared in the fog and the cracking of ice heralded the awakening of one of the remorhaz corpses! It appeared that Arauthator had set up some kind of trap! The remorhaz shrieked and attacked the would-be thieves. Roscoe delivered multiple nasty stabs, while Skie chucked her axe and Flint slung his spells. Keo changed into bear form and charged in, only to find that every bite was painful as the remorhaz was extremely hot! It got him up in its mouth and attempted to swallow him, at one point forcing him to revert to his normal form, but in the end the monster was slain (for the second time?) and the hard-won loot theirs!

Desharra agreed to fly the group straight to Luskan, where they returned Maccath and the stolen books to the Brotherhood. Once there, Keo arranged to have a gentle repose spell cast on Imsa’s remains, in order to buy himself more time to gather the materials he needed to bring her back to life.

And now that Maccath was safely back at home, she was happy to answer the heroes’ questions about the draakhorn. As it so happened, the horn had once been in Arauthator’s lair, but some humans in cultist garb had showed up sometime in the past year and had taken it away. It was an ancient relic that Tiamat had given to the chromatic dragons in their wars against the giants. There had once been coded blasts that could be used to send messages, but these were lost to the ages. She was not sure what the cult was doing with it now.

As the heroes were making ready to depart, Cashaan the Red, informed them that, in return for their help in rescuing Maccath and recovering the items Arauthator had stolen, the Arcane Brotherhood would be happy to join the coalition against the Cult of the Dragon! The heroes took this good news with them back through the magic portal to Waterdeep.

Keo wasted no time in using a sapphire he’d taken from the dragon’s hoard to pay for various rare oils and unguents he needed for the reincarnation spell. Once all was ready, he called upon the ancient magic and created a new body for Imsa’s spirit to inhabit. As the body, which was that of a strongheart halfling, came to life, its skin and hair rapidly changed to green. It would appear that whatever had caused this condition of hers was not merely physical! Keo resolved to get to the bottom of it somehow. In the meantime, he would have to help Imsa come to terms with the shock of finding herself in a completely different body.

Second Council of Waterdeep
The heroes soon learned that a political shakeup had occurred in their absence: the Masked Lords of Waterdeep had dumped Lord Neverember and appointed Lady Silverhand as the new Open Lord of Waterdeep in his place! This was quite the coup, and while not everyone was happy with it, many people were breathing a sigh of relief.

And it was Lady Laeral who directed the second session of the Council of Waterdeep. A rather glum-looking Lord Neverember sat to her right, along with Zelenn the White from the Arcane Brotherhood. Dagult had clearly pulled some strings to get his old friend to be the mages’ representative. Her presence on the council was welcomed by everyone except Ontharr Frume, who was not happy because the Brotherhood did not police its members. “Their leader is a blinking necromancer, for gods’ sake!” he spluttered. Everyone else ignored him.

As the council meeting got underway and the various delegates reported on cult activity in their respective territories, it became apparent that the cult was increasing its raids. When it got to be Delaan Winterhound’s turn to speak, the half-elf began to explain that the Enclave was investigating reports of dragon raids in the Misty Forest, only to be rudely interrupted by King Melandrach, who insisted that the raids had been dealt with by increased patrols and improved fortifications.

Lady Laeral then introduced a familiar face: Elia, the Turami noblewoman and friend of Lady Haventree whom the heroes had met at the first Council Quiet some months ago. Much to everyone’s surprise, she revealed herself to be, in truth, a silver dragon named Otaaryliakkarnos. She informed the council that the metallic dragons of the Sword Coast were arranging a council of their own. She recommended that the council send representatives, and so, of course, the heroes were chosen.

After the meeting, Delaan approached the heroes privately and told them more about what was happening in the Misty Forest. King Melandrach’s own son, Prince Alagarthas, was also convinced that something sinister was going on, for there were reports from survivors that the dragon was being controlled by a humanoid, possibly even one of the cult’s wyrmspeakers! If the heroes wished to investigate further, Delaan suggested they head to the elven village of Altand first, as it had mysteriously survived intact, whereas all the other raided villages had been destroyed.

The heroes agreed that it would be worth investigating. However, they decided that it might be worth talking to the metallic dragons first, and so agreed to attend the dragons’ council with Elia (aka “Otaaryliakkarnos”).

The Serpent’s Lair

DM note: This post covers events from the past two sessions.

After a nice long rest in a cave, protected by Flint’s spells, the group headed back into the tomb.

First, they went and pumped the ghostly librarian for more info, with mixed results (Skie now looks to be in her sixties!), then they headed back through the throne room to talk to the devils. They mentioned that there was treasure in the room at the bottom of the stairs but wouldn’t say what was down there without a bit of something in return (they may have mentioned something about gems).

Leaving them to twiddle their thumbs – or whatever it is a pack of devils does when left on guard duty for long periods of time – the heroes pressed on to Diderius’ tomb. The long-dead wizard opened the way again, and the heroes slaughtered some more lizardfolk guards in the cave beyond and fought off their yuan-ti handlers.

Next they went up into the yuan-ti shrine and ended up fighting two suits of armor animated by swarms of snakes. They were soon dealt with.

Upon finishing off the snake horrors, the group proceeded up into the yuan-ti shrine room, where Roscoe resisted the temptation to pry out the rubies in the statues’ eyes. Instead, he listened at the door through which the yuan-ti had come, then opened it to find a short passage ending at another door. This one opened to reveal an ovoid chamber riddled with holes in the floor – along with two different yuan-ti.

Roscoe and Skie proceeded to talk to them, convincing the yuan-ti that the party didn’t want to fight. The yuan-ti, surprisingly, agreed and offered to take the party to their leader, a priestess named Asutali.

The yuan-ti led the heroes down the undulating hall and into a grand temple filled with more snake-themed statuary. Green flames guttering out of the statues’ mouths illuminated the temple. At the far end, a large snake-like yuan-ti waited, a dragontooth dagger held to an unconscious dwarf’s neck. The dwarf was dressed in purple robes. It was Varram!

Asutali indicated that she would gladly hand the dwarf over provided that the heroes promised to leave her people’s lair without further violence and never return. They readily agreed, but as the yuan-ti priestess released the dwarf’s body, she warned the heroes that his soul had been sucked out of his body temporarily and would not return until they had gotten him out of the lair.

Keo carried Varram’s body back to the divination pool room, where the party was able to revive him. He seemed resigned to his fate and admitted that he had lost the white dragon mask. He had come to the tomb to use the pool to find out where it had gone; unfortunately for him, it had already been recovered. He was now no longer welcome in Severin’s inner circle. Most likely, Talis would take his place.

The heroes managed to get Varram to talk about the room at the bottom of the stairs: he said it looked to have been Diderius’ bedchamber and was guarded by incorporeal undead. He’d lost a few men in there. The heroes then got him to call off his devilish guards, who vanished back to whatever infernal realm they’d been summoned from.

Heading out to the canyon, a slow clap brought the heroes’ attention to the clifftop above, where they discovered Talis waiting, sitting astride the white dragon they’d chased away from Skyreach Castle. Talis demanded that they hand Varram over to her if they wanted to live. Varram wasn’t keen on the idea.

Not wishing to relinquish their prisoner, the heroes retreated back into Diderius’ antechamber to rest. Upon their return to the tomb entrance, they discovered that some dragon cultists were waiting in ambush there. A fight ensued, during which the dragon and Talis kept swooping down to attack before flying back up out of sight.

The heroes managed to dispatch the cultists with relative ease, and Flint temporarily trapped Talis in a resilient sphere. Although she broke out, the party took her down with ranged attacks and the dragon breathed one last time in its fury before swooping away with Talis’ limp body still on its back.

Although the dragon’s icy breath knocked several of the heroes down, Keo’s protege Imsa was able to keep everyone alive. Flint contacted Leosin via the sending stone; the half-elf told the party to head back to Boareskyr Bridge, where he would send help. After limping back through the wilderness, attracting nothing more than a pack of vultures, the party found a small animal with a scroll of teleportation waiting for them at the bridge.

Flint successfully cast the spell from the scroll, and the heroes found themselves standing outside the gates of Waterdeep, with Varram still in tow.

Cloudchaser

Flush from their victory over the vampire, our heroes rushed down to Rezmir’s quarters to tell their friend the good news. Shouldering Azbara’s limp body, Keo followed his companions back up to the steering tower to let Blagothkus know. The giant congratulated them before asking what they planned to do next.

When the heroes explained that they’d like him to take them back to Waterdeep, along with the treasure, once they’d dealt with the remaining cultists and the dragon, Blagothkus gave them a mischievous grin. “Oh really?”

Roscoe quickly interjected with an offer to give the giant a cut of the treasure. Blagothkus confessed that he’d already been given some choice pieces by the cult, but if there was anything else that might look good adorning the walls of his castle – thus enhancing his status in the eyes of his fellow cloud giants – then he’d be happy to receive it as a gift from the small folk. [DM note: I ended up just giving him 10% of the total treasure value in art objects.]

When the heroes asked Blagothkus for aid, he replied that as much as he’d love to fight the dragon himself, he would unfortunately have to stay in the tower in order to guide and protect the castle. He was willing to lend them three of his ogre guards, however.

The Cultists
After a bit of discussion, the heroes devised a plan: they would handle the cultists in the barracks by having the three ogres enter as if they were going to relieve their fellows in the southern gate tower (which was only accessible via the barracks). Once inside, they would turn and attack the slumbering cultists at the far end of the room while the heroes charged in from the side door and attacked the ones at the table.

The assault went more or less to plan. One ogre died in the process, and both Roscoe and Skie came close to it, as the cultists had proved tougher than anticipated. Flint ended up having to drop a fireball in the middle of the room, incinerating several cultists and just about everything else that was flammable.

Feeling a bit worse for wear, the heroes decided to rest up before hunting the dragon Blagothkus graciously gave them leave to sleep in the human-sized guestroom in the keep.

The Dragon
The next morning, feeling fresh and ready to do battle, the heroes geared themselves up. Flint remembered the oil of sharpness Leosin had given them and handed it to Skie to put on her axe. The dwarf then pored over his spellbook to ensure he had the right selection of spells to deal with a white dragon. Keo, as well, carefully mulled over his spell selection during his morning preparations. Roscoe fidgeted impatiently, waiting for his companions to be ready.

As ready as they could be, the heroes went and collected their ogres and headed down into the caves within the iceberg’s core. Scouting ahead, Roscoe found the dragon clinging to the ceiling above the cult’s hoard, which was encased in a thin layer of ice. The cavern was split with an upper level that would bring them face-to-face with the dragon. Numerous tunnels wound their way up and down to both levels of the cavern. The heroes chose to place themselves in some of the tunnels on one side, while their ogre allies took up a position further along. Roscoe then stuck some frozen meat from the storeroom onto Flint’s grappling hook and threw it into the lower part of the cavern.

The heroes could hear (and feel) a thud as the dragon landed on the floor and made to devour the meat. Before it could, though, Roscoe yanked on the rope and pulled it up the main passage. The dragon followed, tucking its wings in as it squeezed into the tunnel. As its sleek white-scaled head came into view, the heroes made ready to attack … but the sight of the dragon was quite unsettling, and several of the heroes and both ogres lost their nerve.

Cloudchaser roared in anger upon realizing he’d been tricked. Lashing out with his tail, he smacked one of the ogres against the side of the tunnel. It then sucked in a deep breath and exhaled an icy blast that caught the heroes full blast. Roscoe was instantly turned into a popsicle. Flint was able to resist the worst of the blast thanks to the magic of his silver dragon scale amulet, however, and retaliated by conjuring up a storm sphere centered on Cloudchaser’s position.

Skie channelled her rage, shrugging off the old and the dragonfear, and tossed her axe at the dragon’s neck, while Keo conjure a wall of fire in the tunnel. Roaring in pain, Cloudchaser backed down the tunnel into the treasure cavern and started scrabbling up the wall towards the relative safety of the ceiling.

Flint raced up to the higher ledge and attempted to zap the dragon with a lightning bolt from his storm. The angles were a bit too difficult, though, and he ended up dismissing his spell in order to allow his allies more freedom of movement.

Skie and Keo followed the dwarf up onto the ledge only to have Cloudchaser breathe on them again. Both Flint and Keo succumbed to the cold, leaving Skie to face the angry dragon alone. She chucked her axe at it once, twice, thrice … and the extra-sharp blade bit deep each time. Cloudchaser let out a bone-shattering roar and fled up another passage. Skie made to chase after him, but stopped when she realized she’d lose him in the fog swirling around outside the castle. Instead, she turned to Keo and managed to pour a healing potion down his throat, reviving him.

With the druid back in action, they set about aiding their companions. Roscoe was somehow still alive but Flint was frozen stiff. There was nothing his friends could do for him except mourn.

Searching through the treasure hoard, the heroes found a number of magical treasures. Skie claimed a pair of bracers fashioned from fish scales and coral for herself. They would come in handy as a magical substitute for armor. Roscoe claimed a pair of boots that enabled him to move faster. They also found a potion filled with cloudstuff and a javelin that could turn into a bolt of lightning when thrown. Lastly, they found a slender wand of duskwood, which they set aside for Flint, should they find a way to restore him to life.
Choosing a few select art objects that they though would look good on Blagothkus’ walls, they took them up to the giant as an offering. Most impressed with their battle prowess, the giant congratulated them on having bested a fully-grown dragon. He agreed to fly them back to Waterdeep, a journey that would take a few days.

Epilogue
The people of Waterdeep didn’t quite know what to make of the sight of a flying castle landing on the fields outside their city, but the truth of the matter was soon revealed as the heroes sent word to Leosin and co that they had returned with the cult’s stolen treasure hoard. Blagothkus obligingly ordered his ogres to assist with extract the treasure from its icy blanket and carting it into the city, where Leosin’s helpers whisked it away somewhere. The heroes also handed Azbara Jos over to the Harpers and then headed for their safehouse for some much-needed rest.

As the heroes recuperated from their adventures, they were paid a visit by Lady Laeral. The regal archmage thanked them for all they’d done for the people of the Sword Coast. Without any fanfare, she then wished Flint back to life, restoring his lost arm in the process! In return, she asked for nothing but a promise from Flint and his companions that they would continue their fight against the Cult of the Dragon.

And thus we conclude our playthrough of the Hoard of the Dragon Queen! Everyone seemed to enjoy the ride. In fact, they are all eager to begin the next stage of the story, The Rise of Tiamat!